plucky (3) rotate_sprite_trans.3alleg4.gz

Provided by: allegro4-doc_4.4.3.1-5_all bug

NAME

       rotate_sprite_trans - Rotates a sprite. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void rotate_sprite_trans(BITMAP *bmp, BITMAP *sprite,

       int x, int y, fixed angle);

DESCRIPTION

       Draws  the sprite image onto the bitmap. It is placed with its top left corner at the specified position,
       then rotated by the specified angle around its centre. The angle is a fixed point  16.16  number  in  the
       same  format  used  by  the fixed point trig routines, with 256 equal to a full circle, 64 a right angle,
       etc. All rotation functions can draw between any two bitmaps, even screen bitmaps or bitmaps of different
       color depth.

       Positive  increments of the angle will make the sprite rotate clockwise on the screen, as demonstrated by
       the Allegro example.

SEE ALSO

       draw_trans_sprite(3alleg4),   rotate_scaled_sprite_trans(3alleg4),   rotate_sprite_v_flip_trans(3alleg4),
       rotate_scaled_sprite_v_flip_trans(3alleg4),                                  pivot_sprite_trans(3alleg4),
       pivot_sprite_v_flip_trans(3alleg4),                                   pivot_scaled_sprite_trans(3alleg4),
       pivot_scaled_sprite_v_flip_trans(3alleg4), itofix(3alleg4), exsprite(3alleg4)