plucky (3) serversocket.3bobcat.gz

Provided by: libbobcat-dev_6.06.02-1_amd64 bug

NAME

       FBB::ServerSocket - Server socket accepting Internet connection requests

SYNOPSIS

       #include <bobcat/serversocket>
       Linking option: -lbobcat

DESCRIPTION

       An  FBB::ServerSocket  may be constructed to listen for connection requests from the Internet or from the
       local host. Connection requests may be  accepted  in  either  blocking  or  non-blocking  modes.  When  a
       connection  is  accepted  a  socket  is  returned  which  may  be  used to read information from or write
       information to the client that requested the connection. The socket that is  made  available  is  a  file
       descriptor  which  may be used to initialize a std::istream and/or std::ostream. The std::istream is used
       to read information from the client process; the std::ostream is used to send information to  the  client
       process.    Since   a   socket  may  be  considered  a  file  descriptor  the  available  FBB::IFdStream,
       FBB::IFdStreamBuf, FBB::OFdStream, and FBB::OFdStreamBuf classes may be used profitably here.  Note  that
       having  available  a socket does not mean that this defines the communication protocol. It is (still) the
       responsibility of the programmer to comply with an  existing  protocol  or  to  implement  a  tailor-made
       protocol.  The  latter  situation implies that the sequence of input- and output operations is defined by
       the programmer.

       A Unix Domain server socket can be defined using FBB::LocalServerSocket.

NAMESPACE

       FBB
       All constructors, members, operators and manipulators, mentioned in this man-page,  are  defined  in  the
       namespace FBB.

INHERITS FROM

       FBB::SocketBase

CONSTRUCTOR

       o      ServerSocket(size_t  port):
              This constructor initializes an FBB::ServerSocket object, which will listen for connections at the
              specified port.  The construction of the socket does not mean that the FBB::ServerSocket object is
              actually listening for connections. To start listening, the member listen() should be used.

       Copy and move constructors (and assignment operators) are not available.

MEMBER FUNCTIONS

       All  members  of  FBB::SocketBase  (and  thus  of  FBB::InetAddress)  are available, as FBB::ServerSocket
       inherits from FBB::SocketBase.

       o      void listen(size_t backlog = 5, bool blocking = true):
              The listen() member defines the way the FBB::ServerSocket will listen  for  clients  requesting  a
              connection.  It can be used only once with a FBB::ServerSocket. An FBB::Exception object is thrown
              if listening fails, if the constructor could not create a socket, or if the SocketBase base  class
              could not properly be constructed.

              The listen() member’s backlog parameter defines the size of the FBB::ServerSocket’s internal queue
              in which connection requests may be stored waiting for their turn to  be  serviced.  When  backlog
              requests are waiting and another request arrives, then that request is lost.

              The  member’s  second  parameter,  blocking,  is  used  to  control the blocking mode. By default,
              blocking is used, and listen() will wait  until  a  connection  is  established.  This  is  ok  in
              situations  where  clients connect infrquently and for relatively short time intervals. Otherwise,
              in more complex programs, an FBB::Selector object can be used to sense input on the server  socket
              and/or on various client sockets.

       o      SocketBase accept():
              The  accept()  member  returns  an  FBB::SocketBase object containing information about the client
              whose connection request was accepted. The FBB::SocketBase object’s socket value may  be  used  to
              initialize  streams  that can be used to communicate with the client. In more complex programs the
              FBB::SocketBase could be passed to a class derived from FBB::Fork, handling the communication with
              the child as a separate (child) process.

EXAMPLE

       See also the clientsocket(3bobcat) example.

           #include <iostream>
           #include <string>
           #include <bobcat/serversocket>
           #include <bobcat/ifdstream>
           #include <bobcat/ofdstream>

           using namespace std;
           using namespace FBB;

           int main(int argc, char **argv)
           try
           {
               if (argc == 1)
               {
                   cerr << "Provide server port number\n";
                   return 1;
               }

               size_t portnr = stoul(argv[1]);

               ServerSocket server(portnr);

               cerr << "server listens on port " << argv[1] << endl;

               cerr << "serversocket returns:\n" <<
                   "address = " << server.dottedDecimalAddress() << "\n"
                   "port    = " << server.port() << endl;

               int fd = server.socket();       // open the socket’s descriptor

               cout << "File descriptor of the socket is " << fd << "\n"
                   "The server terminates when it receives a "
                                               "single `q’ on a line\n"
                   "A connection is terminated when no input "
                                               "is received anymore.\n"
                   "Then another connection is possible" << endl;

               server.listen();                // listen in blocking mode

               while (true)
               {
                   SocketBase fdb = server.accept();
                   int fd = fdb.socket();

                   cerr << "Client FD = " << fd << ", " << endl <<
                           "address = " << fdb.dottedDecimalAddress() << ", " <<
                           endl <<
                           "communication through port " << fdb.port() << endl;

                   IFdStream in(fd);           // stream to read from client
                   OFdStream out(fd);          // stream to write to client
                   string cmd;

                   while (getline(in, cmd))
                   {
                       cout << "Got: " << cmd << endl;
                       out << "Got: " << cmd << "\r" << endl;

                       if (cmd[0] == ’q’)
                           return 0;
                   }
                   cout << "Ready for another connection\n";
               }
           }
           catch (Exception const &err)
           {
               cerr <<
                   err.what() << endl <<
                   "Server socket on port " << argv[1] <<
                   " can’t be opened" << endl;
               return -1;
           }

FILES

       bobcat/serversocket - defines the class interface

SEE ALSO

       bobcat(7),      clientsocket(3bobcat),      fork(3bobcat),      ifdstream(3bobcat),      ifdbuf(3bobcat),
       inetaddress(3bobcat),  localserversocket(3bobcat),  ofdstream(3bobcat),  ofdstream(3bobcat),   select(2),
       selector(3bobcat), socketbase(3bobcat)

BUGS

       None Reported.

BOBCAT PROJECT FILES

       o      https://fbb-git.gitlab.io/bobcat/: gitlab project page;

       o      bobcat_6.06.02-x.dsc: detached signature;

       o      bobcat_6.06.02-x.tar.gz: source archive;

       o      bobcat_6.06.02-x_i386.changes: change log;

       o      libbobcat1_6.06.02-x_*.deb: debian package containing the libraries;

       o      libbobcat1-dev_6.06.02-x_*.deb: debian package containing the libraries, headers and manual pages;

BOBCAT

       Bobcat is an acronym of `Brokken’s Own Base Classes And Templates’.

       This is free software, distributed under the terms of the GNU General Public License (GPL).

AUTHOR

       Frank B. Brokken (f.b.brokken@rug.nl).