plucky (3) IMG_LoadAnimationTyped_IO.3.gz

NAME
IMG_LoadAnimationTyped_IO - Load an animation from an SDL datasource
HEADER FILE
Defined in SDL3_image/SDL_image.h
SYNOPSIS
#include "SDL3_image/SDL_image.h" IMG_Animation * IMG_LoadAnimationTyped_IO(SDL_IOStream *src, bool closeio, const char *type);
DESCRIPTION
Even though this function accepts a file type, SDL_image may still try other decoders that are capable of detecting file type from the contents of the image data, but may rely on the caller-provided type string for formats that it cannot autodetect. If type is NULL, SDL_image will rely solely on its ability to guess the format. If closeio is true, src will be closed before returning, whether this function succeeds or not. SDL_image reads everything it needs from src during this call in any case. When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation ().
FUNCTION PARAMETERS
src an SDL_IOStream that data will be read from. closeio true to close/free the SDL_IOStream before returning, false to leave it open. type a filename extension that represent this data ("GIF", etc).
RETURN VALUE
( IMG_Animation *) Returns a new IMG_Animation , or NULL on error.
AVAILABILITY
This function is available since SDL_image 3.0.0.
SEE ALSO
•(3), IMG_LoadAnimation(3), •(3), IMG_LoadAnimation_IO(3), •(3), IMG_FreeAnimation(3)