plucky (3) IMG_LoadAnimationTyped_IO.3.gz

Provided by: libsdl3-image-doc_3.2.0+ds-2_all bug

NAME

       IMG_LoadAnimationTyped_IO - Load an animation from an SDL datasource

HEADER FILE

       Defined in SDL3_image/SDL_image.h

SYNOPSIS

       #include "SDL3_image/SDL_image.h"

       IMG_Animation * IMG_LoadAnimationTyped_IO(SDL_IOStream *src, bool closeio, const char *type);

DESCRIPTION

       Even though this function accepts a file type, SDL_image may still try other decoders that are capable of
       detecting file type from the contents of the image data, but may rely on the caller-provided type  string
       for  formats  that  it  cannot  autodetect. If type is NULL, SDL_image will rely solely on its ability to
       guess the format.

       If closeio is true, src will be closed before returning, whether this function succeeds or not. SDL_image
       reads everything it needs from src during this call in any case.

       When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation ().

FUNCTION PARAMETERS

       src    an SDL_IOStream that data will be read from.

       closeio
              true to close/free the SDL_IOStream before returning, false to leave it open.

       type   a filename extension that represent this data ("GIF", etc).

RETURN VALUE

       ( IMG_Animation
        *) Returns a new

       IMG_Animation , or NULL on error.

AVAILABILITY

       This function is available since SDL_image 3.0.0.

SEE ALSO

       (3), IMG_LoadAnimation(3), (3), IMG_LoadAnimation_IO(3), (3), IMG_FreeAnimation(3)