plucky (3) KeyMap.3U.gz

Provided by: ivtools-dev_2.0.11d.a1-3build7_amd64 bug

NAME

       KeyMap - activates controls given their keyboard equivalents

SYNOPSIS

       #include <Unidraw/keymap.h>

DESCRIPTION

       KeyMap  supports  keyboard  equivalents,  which  allow  the user of a Unidraw application to execute menu
       commands or select from a palette of controls by typing rather than pointing and clicking with the mouse.
       The  KeyMap  can  activate a control given its key code as defined by its ControlInfo object.  Only those
       controls registered with the KeyMap can be activated through the KeyMap.  By  default,  the  Editor  base
       class handles key events by having its KeyMap execute the key code.

PUBLIC OPERATIONS

       KeyMap()
              Construct a new keymap, initially with no registrants.

       void Register(UControl*)
       void Register(KeyMap*)
       void Unregister(UControl*)
       void Unregister(KeyMap*)
              Register  and  unregister  a  control  or  another  KeyMap.  Registering a KeyMap is equivalent to
              registering all its registered controls individually.

       void Execute(const char* keyCode)
              Execute the given key code by activating the corresponding  control.   Each  UControl  contains  a
              ControlInfo object that specifies its key code; thus the mapping between key codes and controls is
              defined by the ControlInfo objects collectively.  Key codes among registered  controls  should  be
              unique.

SEE ALSO

       ControlInfo(3U), KeyMap(3U), UControl(3U), kybd(3U)