plucky (3) PDL::Dataflow.3pm.gz

Provided by: pdl_2.099-3_amd64 bug

NAME

       PDL::Dataflow -- description of the dataflow implementation and philosophy

SYNOPSIS

               pdl> $x = zeroes(10);
               pdl> $y = $x->slice("2:4:2");
               pdl> $y ++;
               pdl> print $x;
               [0 0 1 0 1 0 0 0 0 0]

DESCRIPTION

       As of 2.079, this is now a description of the current implementation, together with some design thoughts
       from its original author, Tuomas Lukka.

       Two-directional dataflow (which implements "->slice()" etc.)  is fully functional, as shown in the
       SYNOPSIS. One-way is implemented, but with restrictions.

TWO-WAY

       Just about any function which returns some subset of the values in some ndarray will make a binding.  $y
       has become effectively a window to some sub-elements of $x. You can also define your own routines that do
       different types of subsets. If you don't want $y to be a window to $x, you must do

               $y = $x->slice("some parts")->sever;

       The "sever" destroys the "slice" transform, thereby turning off all dataflow between the two ndarrays.

   Type conversions
       This works, thanks to a two-way flowing transform that implements type-conversions, particularly for
       supplied outputs of the "wrong" type for the given transform:

         pdl> $a_bad = pdl double, '[1 BAD 3]';
         pdl> $b_float = zeroes float, 3;
         pdl> $a_bad->assgn($b_float); # could be written as $b_float .= $a_bad
         pdl> p $b_float->badflag;
         1
         pdl> p $b_float;
         [1 BAD 3]

ONE-WAY

       You need to explicitly turn on one-way dataflow on an ndarray to activate it for non-flowing operations
       (see "flowing" in PDL::Core), so

               pdl> $x = pdl 2,3,4;
               pdl> $y = $x->flowing * 2;
               pdl> print $y;
               [4 6 8]
               pdl> $x->set(0,5);
               pdl> print $y;
               [10 6 8]

       "flowing" operates by turning on a flag that the core turns off immediately after acting on it (rather
       like "inplace"), so it only operates on the next operation (aka transform) called on that ndarray, making
       that operation be a forward-flowing one. That lasts until the output(s) of that operation get "sever"ed.

       It is not possible to turn on backwards dataflow (such as is used by "slice"-type operations), because
       there is no general way for PDL (or maths, in fact) to know how to reverse most operations - consider "$z
       = $x * $y", then adding one to $z.

       Consider the following code:

               $u = sequence(3,3);
               $v = ones(3,3);
               $w = $u->flowing + $v->flowing;
               $y = $w->flowing + 1;
               $x = $w->diagonal(0,1);
               $z = $w->flowing + 2;

       As of 2.090, $x will not have backward dataflow. This is because PDL turns that off, on detecting an
       input with forward-only dataflow. This means PDL will only created directed acyclic graphs of dataflow.
       It also means you can only modify the contents of $x by modifying its "upstream" data sources.

       What do $x, $y, and $z contain now?

               pdl> p $x
               [1 5 9]
               pdl> p $y
               [
                [ 2  3  4]
                [ 5  6  7]
                [ 8  9 10]
               ]
               pdl> p $z
               [
                [ 3  4  5]
                [ 6  7  8]
                [ 9 10 11]
               ]

       What about when $u is changed and a recalculation is triggered?

               pdl> $u += 7;
               pdl> p $x
               [8 12 16]
               pdl> p $y
               [
                [ 9 10 11]
                [12 13 14]
                [15 16 17]
               ]
               pdl> p $z
               [
                [10 11 12]
                [13 14 15]
                [16 17 18]
               ]

   Example of dataflow to implement 3D space calculations
       This is a complete, working example that demonstrates the use of enduring "flowing" relationships to
       model 3D entities, through a few transformations:

         {package PDL::3Space;
         use PDL;
         sub new { my ($class, $parent) = @_;
           my $self = bless {basis_local=>identity(3), origin_local=>zeroes(3)}, $class;
           if (defined $parent) {
             $self->{parent} = $parent;
             $self->{basis} = $self->{basis_local}->flowing x $parent->{basis}->flowing;
             $self->{origin} = ($self->{origin_local}->flowing x $self->{basis}->flowing)->flowing + $parent->{origin}->flowing;
           } else {
             $self->{basis} = $self->{basis_local};
             $self->{origin} = $self->{origin_local}->flowing x $self->{basis}->flowing;
           }
           $self;
         }
         use overload '""' => sub {$_[0]{basis}->glue(1,$_[0]{origin}).''};
         sub basis_update { $_[0]{basis_local} .= $_[1] x $_[0]{basis_local} }
         sub origin_move { $_[0]{origin_local} += $_[1] }
         sub local { my $local = PDL::3Space->new; $local->{$_} .= $_[0]{$_} for qw(basis_local origin_local); $local}
         }

       This is the class, heavily inspired by Math::3Space, and following discussions on interoperation between
       that and PDL (see <https://github.com/nrdvana/perl-Math-3Space/pull/8>). The "basis" and "origin" members
       are "subscribed" to both their own local basis and origin, and their parent's if any. The "basis_update"
       and "origin_move" methods only update the local members, and "basis_update" does so in terms of its
       previous value.

       The demonstrating code has a boat, and bird within its frame of reference. Note that the "local" origin
       still gets affected by its local basis.

       The basis and origin are always in global coordinates, and thanks to dataflow, are only recalculated on
       demand.

         $rot_90_about_z = PDL->pdl([0,1,0], [-1,0,0], [0,0,1]);

         $boat = PDL::3Space->new;
         print "boat=$boat";
         $bird = PDL::3Space->new($boat);
         print "bird=$bird";
         # boat=
         # [
         #  [1 0 0]
         #  [0 1 0]
         #  [0 0 1]
         #  [0 0 0]
         # ]
         # bird=
         # [
         #  [1 0 0]
         #  [0 1 0]
         #  [0 0 1]
         #  [0 0 0]
         # ]

         $boat->basis_update($rot_90_about_z);
         print "after boat rot:\nboat=$boat";
         print "bird=$bird";
         # after boat rot:
         # boat=
         # [
         #  [ 0  1  0]
         #  [-1  0  0]
         #  [ 0  0  1]
         #  [ 0  0  0]
         # ]
         # bird=
         # [
         #  [ 0  1  0]
         #  [-1  0  0]
         #  [ 0  0  1]
         #  [ 0  0  0]
         # ]

         $boat->origin_move(PDL->pdl(1,0,0));
         print "after boat move:\nboat=$boat";
         print "bird=$bird";
         print "bird local=".$bird->local;
         # after boat move:
         # boat=
         # [
         #  [ 0  1  0]
         #  [-1  0  0]
         #  [ 0  0  1]
         #  [ 0  1  0]
         # ]
         # bird=
         # [
         #  [ 0  1  0]
         #  [-1  0  0]
         #  [ 0  0  1]
         #  [ 0  1  0]
         # ]
         # bird local=
         # [
         #  [1 0 0]
         #  [0 1 0]
         #  [0 0 1]
         #  [0 0 0]
         # ]

         $bird->basis_update($rot_90_about_z);
         $bird->origin_move(PDL->pdl(1,0,1));
         print "after bird rot and move:\nbird=$bird";
         print "bird local=".$bird->local;
         # after bird rot and move:
         # bird=
         # [
         #  [-1  0  0]
         #  [ 0 -1  0]
         #  [ 0  0  1]
         #  [-1  1  1]
         # ]
         # bird local=
         # [
         #  [ 0  1  0]
         #  [-1  0  0]
         #  [ 0  0  1]
         #  [ 0  1  1]
         # ]

         $boat->basis_update(PDL::MatrixOps::identity(3) * 2);
         print "after boat expand:\nboat=$boat";
         print "bird=$bird";
         # after boat expand:
         # boat=
         # [
         #  [ 0  2  0]
         #  [-2  0  0]
         #  [ 0  0  2]
         #  [ 0  2  0]
         # ]
         # bird=
         # [
         #  [-2  0  0]
         #  [ 0 -2  0]
         #  [ 0  0  2]
         #  [-2  2  2]
         # ]

LAZY EVALUATION

       In one-way flow context like the above, with:

               pdl> $y = $x * 2;

       nothing will have been calculated at this point. Even the memory for the contents of $y has not been
       allocated. Only the command

               pdl> print $y

       will actually cause $y to be calculated. This is important to bear in mind when doing performance
       measurements and benchmarks as well as when tracking errors.

       There is an explanation for this behaviour: it may save cycles but more importantly, imagine the
       following:

               $x = pdl 2,3,4;
               $y = pdl 5,6,7;
               $z = $x->flowing + $y->flowing;
               $x->setdims([4]);
               $y->setdims([4]);
               print $z;

       Now, if $z were evaluated between the two resizes, an error condition of incompatible sizes would occur.

       What happens in the current version is that resizing $x raises a flag in $z: "PDL_PARENTDIMSCHANGED" and
       $y just raises the same flag again. When $z is next evaluated, the flags are checked and it is found that
       a recalculation is needed.

       Of course, lazy evaluation can sometimes make debugging more painful because errors may occur somewhere
       where you'd not expect them.

FAMILIES

       This is one of the more intricate concepts of dataflow.  In order to make dataflow work like you'd
       expect, a rather strange concept must be introduced: families. Let us make a diagram of the one-way flow
       example - it uses a hypergraph because the transforms (with "+") are connectors between ndarrays (with
       "*"):

              u*   *v
                \ /
                 +(plus)
                 |
          1*     *w
            \   /|\
             \ / | \
        (plus)+  |  +(diagonal)
              |  |  |
             y*  |  *x
                 |
                 | *1
                 |/
                 +(plus)
                 |
                z*

       This is what PDL actually has in memory after the first three lines.  When $x is changed, $w changes due
       to "diagonal" being a two-way operation.

       If you want flow from $w, you opt in using "$w->flowing" (as shown in this scenario). If you didn't, then
       don't enable it. If you have it but want to stop it, call "$ndarray->sever". That will destroy the
       ndarray's "trans_parent" (here, a node marked with "+"), and as you can visually tell, will stop changes
       flowing thereafter. If you want to leave the flow operating, but get a copy of the ndarray at that point,
       use "$ndarray->copy" - it will have the same data at that moment, but have no flow relationships.

EVENTS

       There is the start of a mechanism to bind events onto changed data, intended to allow this to work:

               pdl> $x = pdl 2,3,4
               pdl> $y = $x + 1;
               pdl> $c = $y * 2;
               pdl> $c->bind( sub { print "A now: $x, C now: $c\n" } )
               pdl> PDL::dowhenidle();
               A now: [2,3,4], C now: [6 8 10]
               pdl> $x->set(0,1);
               pdl> $x->set(1,1);
               pdl> PDL::dowhenidle();
               A now: [1,1,4], C now: [4 4 10]

       This hooks into PDL's "magic" which resembles Perl's, but does not currently operate.

       There would be many kinds of uses for this feature: self-updating charts, for instance. It is not yet
       fully clear whether it would be most useful to queue up changes (useful for doing asynchronously, e.g.
       when idle), or to activate things immediately.

       In the 2022 era of both GPUs and multiple cores, it is a pity that Perl's dominant model remains single-
       threaded on CPU, but PDL can use multi-cores for CPU processing (albeit controlled in a single-threaded
       style) - see PDL::ParallelCPU. It is planned that PDL will gain the ability to use GPUs, and there might
       be a way to hook that up albeit probably with an event loop to "subscribe" to GPU events.

TRANSFORMATIONS

       PDL implements nearly everything (except for XS oddities like "set") using transforms which connect
       ndarrays. This includes data transformations like addition, "slicing" to access/operate on subsets, and
       data-type conversions (which have two-way dataflow, see "Type conversions").

       This does not currently include a resizing transformation, and "setdims" mutates its input. This is
       intended to change.

AUTHOR

       Copyright(C) 1997 Tuomas J. Lukka (lukka@fas.harvard.edu).  Same terms as the rest of PDL.