Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_AppQuit - App-implemented deinit entry point for SDL_MAIN_USE_CALLBACKS
apps.
HEADER FILE
Defined in SDL3/SDL_main.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_AppQuit(void *appstate, SDL_AppResult result);
DESCRIPTION
Apps implement this function when using
SDL_MAIN_USE_CALLBACKS . If using a standard "main" function, you should not supply this.
This function is called once by SDL before terminating the program.
This function will be called no matter what, even if
SDL_AppInit
requests termination.
This function should not go into an infinite mainloop; it should deinitialize any resources necessary,
perform whatever shutdown activities, and return.
You do not need to call SDL_Quit () in this function, as SDL will call it after this function returns and
before the process terminates, but it is safe to do so.
The appstate parameter is an optional pointer provided by the app during
SDL_AppInit (). If the app never provided a pointer, this will be NULL. This function call is the last
time this pointer will be provided, so any resources to it should be cleaned up here.
This function is called by SDL on the main thread.
FUNCTION PARAMETERS
appstate
an optional pointer, provided by the app in SDL_AppInit .
result the result code that terminated the app (success or failure).
THREAD SAFETY
SDL_AppEvent () may get called concurrently with this function if other threads that push events are
still active.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_AppInit(3)
Simple Directmedia Layer SDL 3.2.8 SDL_AppQuit(3)