plucky (3) SDL_BindGPUFragmentSamplers.3.gz

NAME
SDL_BindGPUFragmentSamplers - Binds texture-sampler pairs for use on the fragment shader.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_BindGPUFragmentSamplers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);
DESCRIPTION
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER . Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader ().
FUNCTION PARAMETERS
render_pass a render pass handle. first_slot the fragment sampler slot to begin binding from. texture_sampler_bindings an array of texture-sampler binding structs. num_bindings the number of texture-sampler pairs to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUShader(3)