plucky (3) SDL_BindGPUFragmentSamplers.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_BindGPUFragmentSamplers - Binds texture-sampler pairs for use on the fragment shader.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_BindGPUFragmentSamplers(
           SDL_GPURenderPass *render_pass,
           Uint32 first_slot,
           const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
           Uint32 num_bindings);

DESCRIPTION

       The textures must have been created with

       SDL_GPU_TEXTUREUSAGE_SAMPLER .

       Be sure your shader is set up according to the requirements documented in

       SDL_CreateGPUShader ().

FUNCTION PARAMETERS

       render_pass
              a render pass handle.

       first_slot
              the fragment sampler slot to begin binding from.

       texture_sampler_bindings
              an array of texture-sampler binding structs.

       num_bindings
              the number of texture-sampler pairs to bind from the array.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_CreateGPUShader(3)