Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_BindGPUVertexBuffers(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,
const SDL_GPUBufferBinding *bindings,
Uint32 num_bindings);
FUNCTION PARAMETERS
render_pass
a render pass handle.
first_slot
the vertex buffer slot to begin binding from.
bindings
an array of SDL_GPUBufferBinding
structs containing vertex buffers and offset values.
num_bindings
the number of bindings in the bindings array.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.8 SDL_BindGPUVertexBuffers(3)