plucky (3) SDL_CreateGPUComputePipeline.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_CreateGPUComputePipeline - Creates a pipeline object to be used in a compute workflow.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GPUComputePipeline * SDL_CreateGPUComputePipeline(
           SDL_GPUDevice *device,
           const SDL_GPUComputePipelineCreateInfo *createinfo);

DESCRIPTION

       Shader resource bindings must be authored to follow a particular order depending on the shader format.

       For SPIR-V shaders, use the following resource sets:

       • 0: Sampled textures, followed by read-only storage textures, followed by
         read-only storage buffers

       • 1: Read-write storage textures, followed by read-write storage buffers

       • 2: Uniform buffers

       For DXBC and DXIL shaders, use the following register order:

       • (t[n], space0): Sampled textures, followed by read-only storage textures,
         followed by read-only storage buffers

       • (u[n], space1): Read-write storage textures, followed by read-write
         storage buffers

       • (b[n], space2): Uniform buffers

       For MSL/metallib, use the following order:

       • [[buffer]]: Uniform buffers, followed by read-only storage buffers,
         followed by read-write storage buffers

       • [[texture]]: Sampled textures, followed by read-only storage textures,
         followed by read-write storage textures

       There are optional properties that can be provided through props . These are the supported properties:

       •  SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING :
         a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

       device a GPU Context.

       createinfo
              a struct describing the state of the compute pipeline to create.

RETURN VALUE

       ( SDL_GPUComputePipeline
        *) Returns a compute pipeline object on success, or NULL on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_BindGPUComputePipeline(3), (3), SDL_ReleaseGPUComputePipeline(3)