plucky (3) SDL_GPUGraphicsPipeline.3type.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;

DESCRIPTION

       Used during render passes.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3),       SDL_CreateGPUGraphicsPipeline(3),       (3),      SDL_BindGPUGraphicsPipeline(3),      (3),
       SDL_ReleaseGPUGraphicsPipeline(3)