plucky (3) SDL_GPUSupportsShaderFormats.3.gz

NAME
SDL_GPUSupportsShaderFormats - Checks for GPU runtime support.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GPUSupportsShaderFormats( SDL_GPUShaderFormat format_flags, const char *name);
FUNCTION PARAMETERS
format_flags a bitflag indicating which shader formats the app is able to provide. name the preferred GPU driver, or NULL to let SDL pick the optimal driver.
RETURN VALUE
Returns true if supported, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUDevice(3)