plucky (3) SDL_GPUTextureSupportsFormat.3.gz

NAME
SDL_GPUTextureSupportsFormat - Determines whether a texture format is supported for a given type and usage.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GPUTextureSupportsFormat( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUTextureType type, SDL_GPUTextureUsageFlags usage);
FUNCTION PARAMETERS
device a GPU context. format the texture format to check. type the type of texture (2D, 3D, Cube). usage a bitmask of all usage scenarios to check.
RETURN VALUE
Returns whether the texture format is supported for this type and usage.
AVAILABILITY
This function is available since SDL 3.2.0.