plucky (3) SDL_GPUTextureSupportsFormat.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GPUTextureSupportsFormat  -  Determines  whether  a  texture format is supported for a given type and
       usage.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GPUTextureSupportsFormat(
           SDL_GPUDevice *device,
           SDL_GPUTextureFormat format,
           SDL_GPUTextureType type,
           SDL_GPUTextureUsageFlags usage);

FUNCTION PARAMETERS

       device a GPU context.

       format the texture format to check.

       type   the type of texture (2D, 3D, Cube).

       usage  a bitmask of all usage scenarios to check.

RETURN VALUE

       Returns whether the texture format is supported for this type and usage.

AVAILABILITY

       This function is available since SDL 3.2.0.