plucky (3) SDL_GPUVertexAttribute.3type.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GPUVertexAttribute - A structure specifying a vertex attribute.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUVertexAttribute
       {
           Uint32 location;                    /**< The shader input location index. */
           Uint32 buffer_slot;                 /**< The binding slot of the associated vertex buffer. */
           SDL_GPUVertexElementFormat format;  /**< The size and type of the attribute data. */
           Uint32 offset;                      /**< The byte offset of this attribute relative to the start of the vertex element. */
       } SDL_GPUVertexAttribute;

DESCRIPTION

       All vertex attribute locations provided to an

       SDL_GPUVertexInputState
        must be unique.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3),      SDL_GPUVertexBufferDescription(3type),     (3),     SDL_GPUVertexInputState(3type),     (3),
       SDL_GPUVertexElementFormat(3type)