plucky (3) SDL_GamepadBinding.3type.gz

NAME
SDL_GamepadBinding - A mapping between one joystick input to a gamepad control.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GamepadBinding { SDL_GamepadBindingType input_type; union { int button; struct { int axis; int axis_min; int axis_max; } axis; struct { int hat; int hat_mask; } hat; } input; SDL_GamepadBindingType output_type; union { SDL_GamepadButton button; struct { SDL_GamepadAxis axis; int axis_min; int axis_max; } axis; } output; } SDL_GamepadBinding;
DESCRIPTION
A gamepad has a collection of several bindings, to say, for example, when joystick button number 5 is pressed, that should be treated like the gamepad's "start" button. SDL has these bindings built-in for many popular controllers, and can add more with a simple text string. Those strings are parsed into a collection of these structs to make it easier to operate on the data.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepadBindings(3)