plucky (3) SDL_GamepadBinding.3type.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GamepadBinding - A mapping between one joystick input to a gamepad control.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GamepadBinding
       {
           SDL_GamepadBindingType input_type;
           union
           {
               int button;

               struct
               {
                   int axis;
                   int axis_min;
                   int axis_max;
               } axis;

               struct
               {
                   int hat;
                   int hat_mask;
               } hat;

           } input;

           SDL_GamepadBindingType output_type;
           union
           {
               SDL_GamepadButton button;

               struct
               {
                   SDL_GamepadAxis axis;
                   int axis_min;
                   int axis_max;
               } axis;

           } output;
       } SDL_GamepadBinding;

DESCRIPTION

       A  gamepad  has  a  collection of several bindings, to say, for example, when joystick button number 5 is
       pressed, that should be treated like the gamepad's "start" button.

       SDL has these bindings built-in for many popular controllers, and can add more with a simple text string.
       Those strings are parsed into a collection of these structs to make it easier to operate on the data.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetGamepadBindings(3)