plucky (3) SDL_GetGPUShaderFormats.3.gz

NAME
SDL_GetGPUShaderFormats - Returns the supported shader formats for this GPU context.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device);
FUNCTION PARAMETERS
device a GPU context to query.
RETURN VALUE
( SDL_GPUShaderFormat ) Returns a bitflag indicating which shader formats the driver is able to consume.
AVAILABILITY
This function is available since SDL 3.2.0.