plucky (3) SDL_GetGamepadProperties.3.gz

NAME
SDL_GetGamepadProperties - Get the properties associated with an opened gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
DESCRIPTION
These properties are shared with the underlying joystick object. The following read-only properties are provided by SDL: • SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN : true if this gamepad has an LED that has adjustable brightness • SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN : true if this gamepad has an LED that has adjustable color • SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN : true if this gamepad has a player LED • SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN : true if this gamepad has left/right rumble • SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN : true if this gamepad has simple trigger rumble
FUNCTION PARAMETERS
gamepad a gamepad identifier previously returned by SDL_OpenGamepad ().
RETURN VALUE
( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.