plucky (3) SDL_GetGamepadSensorData.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);

DESCRIPTION

       The  number  of  values  and  interpretation  of the data is sensor dependent.  See SDL_sensor .h for the
       details for each type of sensor.

FUNCTION PARAMETERS

       gamepad
              the gamepad to query.

       type   the type of sensor to query.

       data   a pointer filled with the current sensor state.

       num_values
              the number of values to write to data.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.