plucky (3) SDL_GetGamepadSensorData.3.gz

NAME
SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
DESCRIPTION
The number of values and interpretation of the data is sensor dependent. See SDL_sensor .h for the details for each type of sensor.
FUNCTION PARAMETERS
gamepad the gamepad to query. type the type of sensor to query. data a pointer filled with the current sensor state. num_values the number of values to write to data.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.