plucky (3) SDL_GetGamepadTouchpadFinger.3.gz

NAME
SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);
FUNCTION PARAMETERS
gamepad a gamepad. touchpad a touchpad. finger a finger. down a pointer filled with true if the finger is down, false otherwise, may be NULL. x a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL. y a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL. pressure a pointer filled with pressure value, may be NULL.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetNumGamepadTouchpadFingers(3)