plucky (3) SDL_GetGamepadTypeFromString.3.gz

NAME
SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType enum.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);
DESCRIPTION
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
FUNCTION PARAMETERS
str string representing a SDL_GamepadType type.
RETURN VALUE
( SDL_GamepadType ) Returns the SDL_GamepadType enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepadStringForType(3)