plucky (3) SDL_GetGamepadTypeFromString.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType
        enum.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);

DESCRIPTION

       This function is called internally to translate SDL_Gamepad

       mapping strings for the underlying joystick device into the consistent

       SDL_Gamepad
        mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
        mappings in your own code.

FUNCTION PARAMETERS

       str    string representing a SDL_GamepadType
               type.

RETURN VALUE

       ( SDL_GamepadType ) Returns the

       SDL_GamepadType
        enum corresponding to the input string, or  SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetGamepadStringForType(3)