plucky (3) SDL_GetGlobalMouseState.3.gz

NAME
SDL_GetGlobalMouseState - Query the platform for the asynchronous mouse button state and the desktop- relative platform-cursor position.
HEADER FILE
Defined in SDL3/SDL_mouse.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_MouseButtonFlags SDL_GetGlobalMouseState(float *x, float *y);
DESCRIPTION
This function immediately queries the platform for the most recent asynchronous state, more costly than retrieving SDL's cached state in SDL_GetMouseState (). Passing non-NULL pointers to x or y will write the destination with respective x or y coordinates relative to the desktop. In Relative Mode, the platform-cursor's position usually contradicts the SDL-cursor's position as manually calculated from SDL_GetMouseState () and SDL_GetWindowPosition . This function can be useful if you need to track the mouse outside of a specific window and SDL_CaptureMouse () doesn't fit your needs. For example, it could be useful if you need to track the mouse while dragging a window, where coordinates relative to a window might not be in sync at all times.
FUNCTION PARAMETERS
x a pointer to receive the platform-cursor's x-position from the desktop's top left corner, can be NULL if unused. y a pointer to receive the platform-cursor's y-position from the desktop's top left corner, can be NULL if unused.
RETURN VALUE
( SDL_MouseButtonFlags ) Returns a 32-bit bitmask of the button state that can be bitwise-compared against the SDL_BUTTON_MASK (X) macro.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CaptureMouse(3), •(3), SDL_GetMouseState(3), •(3), SDL_GetGlobalMouseState(3)