Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetRectIntersectionFloat - Calculate the intersection of two rectangles with float precision.
HEADER FILE
Defined in SDL3/SDL_rect.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
DESCRIPTION
If result is NULL then this function will return false.
FUNCTION PARAMETERS
A an SDL_FRect
structure representing the first rectangle.
B an SDL_FRect
structure representing the second rectangle.
result an SDL_FRect
structure filled in with the intersection of rectangles A and B .
RETURN VALUE
Returns true if there is an intersection, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_HasRectIntersectionFloat(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GetRectIntersectionFloat(3)