Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetScancodeName - Get a human-readable name for a scancode.
HEADER FILE
Defined in SDL3/SDL_keyboard.h
SYNOPSIS
#include "SDL3/SDL.h"
const char * SDL_GetScancodeName(SDL_Scancode scancode);
DESCRIPTION
Warning : The returned name is by design not stable across platforms, e.g. the name for SDL_SCANCODE_LGUI
is "Left GUI" under Linux but "Left Windows" under Microsoft Windows, and some scancodes like
SDL_SCANCODE_NONUSBACKSLASH don't have any name at all. There are even scancodes that share names, e.g.
SDL_SCANCODE_RETURN and
SDL_SCANCODE_RETURN2 (both called "Return"). This function is therefore unsuitable for creating a stable
cross-platform two-way mapping between strings and scancodes.
FUNCTION PARAMETERS
scancode
the desired SDL_Scancode
to query.
RETURN VALUE
Returns a pointer to the name for the scancode. If the scancode doesn't have a name this function returns
an empty string ("").
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetScancodeFromKey(3), •(3), SDL_GetScancodeFromName(3), •(3), SDL_SetScancodeName(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GetScancodeName(3)