Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetTextureColorMod - Get the additional color value multiplied into render copy operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);
FUNCTION PARAMETERS
texture
the texture to query.
r a pointer filled in with the current red color value.
g a pointer filled in with the current green color value.
b a pointer filled in with the current blue color value.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetTextureAlphaMod(3), •(3), SDL_GetTextureColorModFloat(3), •(3), SDL_SetTextureColorMod(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GetTextureColorMod(3)