plucky (3) SDL_GetWindowProperties.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_GetWindowProperties - Get the properties associated with a window.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_PropertiesID SDL_GetWindowProperties(SDL_Window *window);

DESCRIPTION

       The following read-only properties are provided by SDL:

       •  SDL_PROP_WINDOW_SHAPE_POINTER : the
         surface associated with a shaped window

       •  SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN :
         true if the window has HDR headroom above the SDR white point. This
         property can change dynamically when

       SDL_EVENT_WINDOW_HDR_STATE_CHANGED

         is sent.

       •  SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT :
         the value of SDR white in the

       SDL_COLORSPACE_SRGB_LINEAR
        colorspace. On
         Windows this corresponds to the SDR white level in scRGB colorspace, and
         on Apple platforms this is always 1.0 for EDR content. This property can
         change dynamically when

       SDL_EVENT_WINDOW_HDR_STATE_CHANGED

         is sent.

       •  SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT :
         the additional high dynamic range that can be displayed, in terms of the
         SDR white point. When HDR is not enabled, this will be 1.0. This property
         can change dynamically when

       SDL_EVENT_WINDOW_HDR_STATE_CHANGED

         is sent.

       On Android:

       •  SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER :
         the ANativeWindow associated with the window

       •  SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER :
         the EGLSurface associated with the window

       On iOS:

       •  SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER :
         the (__unsafe_unretained) UIWindow associated with the window

       •  SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER :
         the NSInteger tag associated with metal views on the window

       •  SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER :
         the OpenGL view's framebuffer object. It must be bound when rendering to
         the screen using OpenGL.

       •  SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER :
         the OpenGL view's renderbuffer object. It must be bound when

       SDL_GL_SwapWindow
        is called.

       •  SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER :
         the OpenGL view's resolve framebuffer, when MSAA is used.

       On KMS/DRM:

       •  SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER :
         the device index associated with the window (e.g. the X in
         /dev/dri/cardX)

       •  SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER :
         the DRM FD associated with the window

       •  SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER :
         the GBM device associated with the window

       On macOS:

       •  SDL_PROP_WINDOW_COCOA_WINDOW_POINTER :
         the (__unsafe_unretained) NSWindow associated with the window

       •  SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER :
         the NSInteger tag assocated with metal views on the window

       On OpenVR:

       •  SDL_PROP_WINDOW_OPENVR_OVERLAY_ID :
         the OpenVR Overlay Handle ID for the associated overlay window.

       On Vivante:

       •  SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER :
         the EGLNativeDisplayType associated with the window

       •  SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER :
         the EGLNativeWindowType associated with the window

       •  SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER :
         the EGLSurface associated with the window

       On Windows:

       •  SDL_PROP_WINDOW_WIN32_HWND_POINTER :
         the HWND associated with the window

       •  SDL_PROP_WINDOW_WIN32_HDC_POINTER :
         the HDC associated with the window

       •  SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER :
         the HINSTANCE associated with the window

       On Wayland:

       Note: The xdg_* window objects do not internally persist across window show/hide calls. They will be null
       if the window is hidden and must be queried each time it is shown.

       •  SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER :
         the wl_display associated with the window

       •  SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER :
         the wl_surface associated with the window

       •  SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER :
         the wp_viewport associated with the window

       •  SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER :
         the wl_egl_window associated with the window

       •  SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER :
         the xdg_surface associated with the window

       •  SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER :
         the xdg_toplevel role associated with the window

       • ' SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING
         the export handle associated with the window

       •  SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER :
         the xdg_popup role associated with the window

       •  SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER :
         the xdg_positioner associated with the window, in popup mode

       On X11:

       •  SDL_PROP_WINDOW_X11_DISPLAY_POINTER :
         the X11 Display associated with the window

       •  SDL_PROP_WINDOW_X11_SCREEN_NUMBER :
         the screen number associated with the window

       •  SDL_PROP_WINDOW_X11_WINDOW_NUMBER :
         the X11 Window associated with the window

FUNCTION PARAMETERS

       window the window to query.

RETURN VALUE

       ( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure;  call  SDL_GetError  ()  for
       more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.