plucky (3) SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE  - A variable controlling whether warping a hidden mouse cursor
       will activate relative mouse mode.

HEADER FILE

       Defined in SDL3/SDL_hints.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE"

DESCRIPTION

       When this hint is set, the mouse cursor is hidden, and multiple warps to the window center occur within a
       short  time period, SDL will emulate mouse warps using relative mouse mode. This can provide smoother and
       more reliable mouse motion for some older games, which continuously calculate the distance  travelled  by
       the mouse pointer and warp it back to the center of the window, rather than using relative mouse motion.

       Note that relative mouse mode may have different mouse acceleration behavior than pointer warps.

       If  your  application  needs  to  repeatedly  warp  the hidden mouse cursor at a high-frequency for other
       purposes, it should disable this hint.

       The variable can be set to the following values:

       • "0": Attempts to warp the mouse will always be made.

       • "1": Some mouse warps will be emulated by forcing relative mouse mode.
         (default)

       If not set, this is automatically enabled unless an application uses relative mouse mode directly.

       This hint can be set anytime.

AVAILABILITY

       This hint is available since SDL 3.2.0.