plucky (3) SDL_HINT_VIDEO_DOUBLE_BUFFER.3.gz

NAME
SDL_HINT_VIDEO_DOUBLE_BUFFER - Tell the video driver that we only want a double buffer.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h" #define SDL_HINT_VIDEO_DOUBLE_BUFFER SDL_VIDEO_DOUBLE_BUFFER"
DESCRIPTION
By default, most lowlevel 2D APIs will use a triple buffer scheme that wastes no CPU time on waiting for vsync after issuing a flip, but introduces a frame of latency. On the other hand, using a double buffer scheme instead is recommended for cases where low latency is an important factor because we save a whole frame of latency. We do so by waiting for vsync immediately after issuing a flip, usually just after eglSwapBuffers call in the backend's *_SwapWindow function. This hint is currently supported on the following drivers: • Raspberry Pi (raspberrypi) • Wayland (wayland) This hint should be set before SDL is initialized.
AVAILABILITY
This hint is available since SDL 3.2.0.