plucky (3) SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES  -  A  variable controlling whether the offscreen video driver saves
       output frames.

HEADER FILE

       Defined in SDL3/SDL_hints.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"

DESCRIPTION

       This only saves frames that are generated using software rendering, not accelerated OpenGL rendering.

       • "0": Video frames are not saved to disk. (default)

       • "1": Video frames are saved to files in the format
         " SDL_windowX -Y.bmp", where X is the window ID, and Y is
         the frame number.

       This hint can be set anytime.

AVAILABILITY

       This hint is available since SDL 3.2.0.