plucky (3) SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES.3.gz

NAME
SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES - A variable controlling whether the offscreen video driver saves output frames.
HEADER FILE
Defined in SDL3/SDL_hints.h
SYNOPSIS
#include "SDL3/SDL.h" #define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"
DESCRIPTION
This only saves frames that are generated using software rendering, not accelerated OpenGL rendering. • "0": Video frames are not saved to disk. (default) • "1": Video frames are saved to files in the format " SDL_windowX -Y.bmp", where X is the window ID, and Y is the frame number. This hint can be set anytime.
AVAILABILITY
This hint is available since SDL 3.2.0.