Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_LoadFileAsync - Load all the data from a file path, asynchronously.
HEADER FILE
Defined in SDL3/SDL_asyncio.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata);
DESCRIPTION
This function returns as quickly as possible; it does not wait for the read to complete. On a successful
return, this work will continue in the background. If the work begins, even failure is asynchronous: a
failing return value from this function only means the work couldn't start at all.
The data is allocated with a zero byte at the end (null terminated) for convenience. This extra byte is
not included in
SDL_AsyncIOOutcome
This function will allocate the buffer to contain the file. It must be deallocated by calling SDL_free ()
on
SDL_AsyncIOOutcome
An SDL_AsyncIOQueue
must be specified. The newly-created task will be added to it when it completes its work.
FUNCTION PARAMETERS
file the path to read all available data from.
queue a queue to add the new SDL_AsyncIO
to.
userdata
an app-defined pointer that will be provided with the task results.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_LoadFile_IO(3)
Simple Directmedia Layer SDL 3.2.8 SDL_LoadFileAsync(3)