plucky (3) SDL_LockSurface.3.gz

NAME
SDL_LockSurface - Set up a surface for directly accessing the pixels.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_LockSurface(SDL_Surface *surface);
DESCRIPTION
Between calls to SDL_LockSurface () / SDL_UnlockSurface (), you can write to and read from surface->pixels , using the pixel format stored in surface->format . Once you are done accessing the surface, you should use SDL_UnlockSurface () to release it. Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.
FUNCTION PARAMETERS
surface the SDL_Surface structure to be locked.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_MUSTLOCK(3), •(3), SDL_UnlockSurface(3)