plucky (3) SDL_LockSurface.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_LockSurface - Set up a surface for directly accessing the pixels.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_LockSurface(SDL_Surface *surface);

DESCRIPTION

       Between calls to SDL_LockSurface () /

       SDL_UnlockSurface  (),  you can write to and read from surface->pixels , using the pixel format stored in
       surface->format . Once you are done accessing the surface, you should use

       SDL_UnlockSurface () to release it.

       Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to
       the surface at any time, and the pixel format of the surface will not change.

FUNCTION PARAMETERS

       surface
              the SDL_Surface
               structure to be locked.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_MUSTLOCK(3), (3), SDL_UnlockSurface(3)