plucky (3) SDL_LockTextureToSurface.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_LockTextureToSurface  - Lock a portion of the texture for write-only pixel access, and expose it as a
       SDL surface.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface);

DESCRIPTION

       Besides providing an SDL_Surface
        instead of raw pixel data, this function operates like SDL_LockTexture .

       As an optimization, the pixels made available for editing don't necessarily contain the old texture data.
       This  is a write-only operation, and if you need to keep a copy of the texture data you should do that at
       the application level.

       You must use SDL_UnlockTexture () to unlock the pixels and apply any changes.

       The returned surface is freed internally after calling

       SDL_UnlockTexture () or

       SDL_DestroyTexture (). The caller should not free it.

FUNCTION PARAMETERS

       texture
              the texture to lock for access, which must be created with  SDL_TEXTUREACCESS_STREAMING .

       rect   a pointer to the rectangle to lock for access. If the rect is NULL, the  entire  texture  will  be
              locked.

       surface
              a pointer to an SDL surface of size rect . Don't assume any specific pixel content.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_LockTexture(3), (3), SDL_UnlockTexture(3)