plucky (3) SDL_MapGPUTransferBuffer.3.gz

NAME
SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void * SDL_MapGPUTransferBuffer( SDL_GPUDevice *device, SDL_GPUTransferBuffer *transfer_buffer, bool cycle);
DESCRIPTION
You must unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics driver - do NOT call SDL_free () on the returned pointer.
FUNCTION PARAMETERS
device a GPU context. transfer_buffer a transfer buffer. cycle if true, cycles the transfer buffer if it is already bound.
RETURN VALUE
Returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.