plucky (3) SDL_MapGPUTransferBuffer.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void * SDL_MapGPUTransferBuffer(
           SDL_GPUDevice *device,
           SDL_GPUTransferBuffer *transfer_buffer,
           bool cycle);

DESCRIPTION

       You  must  unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics
       driver - do NOT call SDL_free () on the returned pointer.

FUNCTION PARAMETERS

       device a GPU context.

       transfer_buffer
              a transfer buffer.

       cycle  if true, cycles the transfer buffer if it is already bound.

RETURN VALUE

       Returns the address of the mapped transfer buffer memory, or NULL on failure; call  SDL_GetError  ()  for
       more information.

AVAILABILITY

       This function is available since SDL 3.2.0.