plucky (3) SDL_OpenFileStorage.3.gz

NAME
SDL_OpenFileStorage - Opens up a container for local filesystem storage.
HEADER FILE
Defined in SDL3/SDL_storage.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_Storage * SDL_OpenFileStorage(const char *path);
DESCRIPTION
This is provided for development and tools. Portable applications should use SDL_OpenTitleStorage () for access to game data and SDL_OpenUserStorage () for access to user data.
FUNCTION PARAMETERS
path the base path prepended to all storage paths, or NULL for no base path.
RETURN VALUE
( SDL_Storage *) Returns a filesystem storage container on success or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CloseStorage(3), •(3), SDL_GetStorageFileSize(3), •(3), SDL_GetStorageSpaceRemaining(3), •(3), SDL_OpenTitleStorage(3), •(3), SDL_OpenUserStorage(3), •(3), SDL_ReadStorageFile(3), •(3), SDL_WriteStorageFile(3)