plucky (3) SDL_ReadAsyncIO.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_ReadAsyncIO - Start an async read.

HEADER FILE

       Defined in SDL3/SDL_asyncio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);

DESCRIPTION

       This  function  reads  up to size bytes from offset position in the data source to the area pointed at by
       ptr . This function may read less bytes than requested.

       This function returns as quickly as possible; it does not wait for the read to complete. On a  successful
       return,  this  work  will continue in the background. If the work begins, even failure is asynchronous: a
       failing return value from this function only means the work couldn't  start  at  all.   ptr  must  remain
       available  until  the  work  is  done,  and  may be accessed by the system at any time until then. Do not
       allocate it on the stack, as this might take longer than the life of the calling function to complete!

       An SDL_AsyncIOQueue
        must be specified. The newly-created task will be added to it when it completes its work.

FUNCTION PARAMETERS

       asyncio
              a pointer to an SDL_AsyncIO
               structure.

       ptr    a pointer to a buffer to read data into.

       offset the position to start reading in the data source.

       size   the number of bytes to read from the data source.

       queue  a queue to add the new SDL_AsyncIO
               to.

       userdata
              an app-defined pointer that will be provided with the task results.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_WriteAsyncIO(3), (3), SDL_CreateAsyncIOQueue(3)