Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_RegisterApp - Register a win32 window class for SDL's use.
HEADER FILE
Defined in SDL3/SDL_main.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
DESCRIPTION
This can be called to set the application window class at startup. It is safe to call this multiple
times, as long as every call is eventually paired with a call to SDL_UnregisterApp , but a second
registration attempt while a previous registration is still active will be ignored, other than to
increment a counter.
Most applications do not need to, and should not, call this directly; SDL will call it when initializing
the video subsystem.
FUNCTION PARAMETERS
name the window class name, in UTF-8 encoding. If NULL, SDL currently uses " SDL_app " but this isn't
guaranteed.
style the value to use in WNDCLASSEX::style. If name is NULL, SDL currently uses
(CS_BYTEALIGNCLIENT|CS_OWNDC) regardless of what is specified here.
hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL will use GetModuleHandle(NULL)
instead.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.8 SDL_RegisterApp(3)