plucky (3) SDL_RenderReadPixels.3.gz

NAME
SDL_RenderReadPixels - Read pixels from the current rendering target.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_Surface * SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect);
DESCRIPTION
The returned surface should be freed with SDL_DestroySurface () WARNING : This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent ().
FUNCTION PARAMETERS
renderer the rendering context. rect an SDL_Rect structure representing the area in pixels relative to the to current viewport, or NULL for the entire viewport.
RETURN VALUE
( SDL_Surface *) Returns a new SDL_Surface on success or NULL on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.