plucky (3) SDL_RenderTextureRotated.3.gz

NAME
SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect, double angle, const SDL_FPoint *center, SDL_FlipMode flip);
FUNCTION PARAMETERS
renderer the renderer which should copy parts of a texture. texture the source texture. srcrect a pointer to the source rectangle, or NULL for the entire texture. dstrect a pointer to the destination rectangle, or NULL for the entire rendering target. angle an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction. center a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). flip an SDL_FlipMode value stating which flipping actions should be performed on the texture.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RenderTexture(3)