plucky (3) SDL_RenderTextureRotated.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_RenderTextureRotated  -  Copy  a  portion of the source texture to the current rendering target, with
       rotation and flipping, at subpixel precision.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
                                const SDL_FRect *srcrect, const SDL_FRect *dstrect,
                                double angle, const SDL_FPoint *center,
                                SDL_FlipMode flip);

FUNCTION PARAMETERS

       renderer
              the renderer which should copy parts of a texture.

       texture
              the source texture.

       srcrect
              a pointer to the source rectangle, or NULL for the entire texture.

       dstrect
              a pointer to the destination rectangle, or NULL for the entire rendering target.

       angle  an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in  a
              clockwise direction.

       center a  pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation
              will be done around dstrect.w/2, dstrect.h/2).

       flip   an SDL_FlipMode
               value stating which flipping actions should be performed on the texture.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_RenderTexture(3)