Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with
rotation and flipping, at subpixel precision.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FRect *dstrect,
double angle, const SDL_FPoint *center,
SDL_FlipMode flip);
FUNCTION PARAMETERS
renderer
the renderer which should copy parts of a texture.
texture
the source texture.
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
angle an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a
clockwise direction.
center a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation
will be done around dstrect.w/2, dstrect.h/2).
flip an SDL_FlipMode
value stating which flipping actions should be performed on the texture.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RenderTexture(3)
Simple Directmedia Layer SDL 3.2.8 SDL_RenderTextureRotated(3)