plucky (3) SDL_RenderTextureTiled.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_RenderTextureTiled  -  Tile  a  portion  of  the  texture to the current rendering target at subpixel
       precision.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);

DESCRIPTION

       The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .

FUNCTION PARAMETERS

       renderer
              the renderer which should copy parts of a texture.

       texture
              the source texture.

       srcrect
              a pointer to the source rectangle, or NULL for the entire texture.

       scale  the scale used to transform srcrect into the destination rectangle, e.g. a 32x32  texture  with  a
              scale of 2 would fill 64x64 tiles.

       dstrect
              a pointer to the destination rectangle, or NULL for the entire rendering target.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_RenderTexture(3)