plucky (3) SDL_RenderTextureTiled.3.gz

NAME
SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel precision.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);
DESCRIPTION
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .
FUNCTION PARAMETERS
renderer the renderer which should copy parts of a texture. texture the source texture. srcrect a pointer to the source rectangle, or NULL for the entire texture. scale the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles. dstrect a pointer to the destination rectangle, or NULL for the entire rendering target.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RenderTexture(3)