plucky (3) SDL_ResumeAudioDevice.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_ResumeAudioDevice - Use this function to unpause audio playback on a specified device.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);

DESCRIPTION

       This  function  unpauses  audio  processing  for  a  given  device  that  has previously been paused with
       SDL_PauseAudioDevice ().  Once unpaused, any bound audio streams will begin to progress again, and  audio
       can be generated.

       Unlike  in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any
       audio will flow. Unpausing an unpaused device is a legal no-op.

       Physical devices can not be paused or unpaused, only logical devices created through  SDL_OpenAudioDevice
       () can be.

FUNCTION PARAMETERS

       devid  a device opened by SDL_OpenAudioDevice ().

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_AudioDevicePaused(3), (3), SDL_PauseAudioDevice(3)