Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_RumbleGamepadTriggers - Start a rumble effect in the gamepad's triggers.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
DESCRIPTION
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity
stops any rumbling.
Note that this is rumbling of the _triggers_ and not the gamepad as a whole. This is currently only
supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use
SDL_RumbleGamepad () instead.
This function requires you to process SDL events or call
SDL_UpdateJoysticks () to update rumble state.
FUNCTION PARAMETERS
gamepad
the gamepad to vibrate.
left_rumble
the intensity of the left trigger rumble motor, from 0 to 0xFFFF.
right_rumble
the intensity of the right trigger rumble motor, from 0 to 0xFFFF.
duration_ms
the duration of the rumble effect, in milliseconds.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RumbleGamepad(3)
Simple Directmedia Layer SDL 3.2.8 SDL_RumbleGamepadTriggers(3)