Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_SaveBMP - Save a surface to a file.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SaveBMP(SDL_Surface *surface, const char *file);
DESCRIPTION
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats
with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a
32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
FUNCTION PARAMETERS
surface
the SDL_Surface
structure containing the image to be saved.
file a file to save to.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_LoadBMP(3), •(3), SDL_SaveBMP_IO(3)
Simple Directmedia Layer SDL 3.2.8 SDL_SaveBMP(3)