plucky (3) SDL_SetTextureBlendMode.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture ().

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);

DESCRIPTION

       If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

FUNCTION PARAMETERS

       texture
              the texture to update.

       blendMode
              the SDL_BlendMode
               to use for texture blending.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetTextureBlendMode(3)