plucky (3) SDL_SetTextureBlendMode.3.gz

NAME
SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture ().
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);
DESCRIPTION
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
FUNCTION PARAMETERS
texture the texture to update. blendMode the SDL_BlendMode to use for texture blending.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetTextureBlendMode(3)