plucky (3) SDL_UpdateWindowSurfaceRects.3.gz

Provided by: libsdl3-doc_3.2.4+ds-2_all bug

NAME

       SDL_UpdateWindowSurfaceRects - Copy areas of the window surface to the screen.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);

DESCRIPTION

       This is the function you use to reflect changes to portions of the surface on the screen.

       This function is equivalent to the SDL 1.2 API

       SDL_UpdateRects ().

       Note  that this function will update _at least_ the rectangles specified, but this is only intended as an
       optimization; in practice, this might update more of the screen (or all of  the  screen!),  depending  on
       what method SDL uses to send pixels to the system.

FUNCTION PARAMETERS

       window the window to update.

       rects  an array of SDL_Rect
               structures representing areas of the surface to copy, in pixels.

       numrects
              the number of rectangles.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetWindowSurface(3), (3), SDL_UpdateWindowSurface(3)