plucky (3) SDL_Vulkan_LoadLibrary.3.gz

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NAME

       SDL_Vulkan_LoadLibrary - Dynamically load the Vulkan loader library.

HEADER FILE

       Defined in SDL3/SDL_vulkan.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_Vulkan_LoadLibrary(const char *path);

DESCRIPTION

       This  should be called after initializing the video driver, but before creating any Vulkan windows. If no
       Vulkan loader library is loaded, the default library will be loaded upon creation  of  the  first  Vulkan
       window.

       SDL  keeps  a counter of how many times this function has been successfully called, so it is safe to call
       this function multiple times, so long as it is eventually paired with an equivalent number of calls to

       SDL_Vulkan_UnloadLibrary . The path argument is ignored unless there is no library currently loaded,  and
       and  the  library  isn't  actually  unloaded  until  there  have  been  an  equivalent number of calls to
       SDL_Vulkan_UnloadLibrary .

       It is fairly common for Vulkan applications to link with libvulkan instead of explicitly  loading  it  at
       run time. This will work with SDL provided the application links to a dynamic library and both it and SDL
       use the same search path.

       If you specify a non-NULL path , an application should retrieve all of the Vulkan functions it uses  from
       the dynamic library using

       SDL_Vulkan_GetVkGetInstanceProcAddr

       unless you can guarantee path points to the same vulkan loader library the application linked to.

       On  Apple devices, if path is NULL, SDL will attempt to find the vkGetInstanceProcAddr address within all
       the Mach-O images of the current process. This is because it is fairly common for Vulkan applications  to
       link  with libvulkan (and historically MoltenVK was provided as a static library). If it is not found, on
       macOS, SDL will attempt to load vulkan.framework/vulkan , libvulkan.1.dylib , MoltenVK.framework/MoltenVK
       ,  and  libMoltenVK.dylib  ,  in  that  order.  On  iOS,  SDL  will  attempt  to load libMoltenVK.dylib .
       Applications using a dynamic framework or .dylib must ensure it is included in its application bundle.

       On non-Apple devices, application linking with a static libvulkan is not supported. Either do not link to
       the Vulkan loader or link to a dynamic library version.

FUNCTION PARAMETERS

       path   the platform dependent Vulkan loader library name or NULL.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function is not thread safe.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_Vulkan_GetVkGetInstanceProcAddr(3), (3), SDL_Vulkan_UnloadLibrary(3)