Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_WriteSurfacePixel - Writes a single pixel to a surface.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for
use in a game engine.
Like SDL_MapRGBA , this uses the entire 0..255 range when converting color components from pixel formats
with less than 8 bits per RGB component.
FUNCTION PARAMETERS
surface
the surface to write.
x the horizontal coordinate, 0 <= x < width.
y the vertical coordinate, 0 <= y < height.
r the red channel value, 0-255.
g the green channel value, 0-255.
b the blue channel value, 0-255.
a the alpha channel value, 0-255.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.8 SDL_WriteSurfacePixel(3)