plucky (3) SbCylinderSheetProjector.3iv.gz

Provided by: inventor-doc_2.1.6+ds-2_all bug

NAME

       SbCylinderSheetProjector — cylinder-sheet projector

INHERITS FROM

       SbProjector > SbCylinderProjector > SbCylinderSheetProjector

SYNOPSIS

       #include <Inventor/projectors/SbCylinderSheetProjector.h>

          Methods from class SbCylinderSheetProjector:

                         SbCylinderSheetProjector(SbBool orientToEye = TRUE)
                         SbCylinderSheetProjector(const SbCylinder &cyl, SbBool orientToEye = TRUE)
                         ~SbCylinderSheetProjector()

          Methods from class SbCylinderProjector:

     SbVec3f             projectAndGetRotation(const SbVec2f &point, SbRotation &rot)
     virtual SbRotation  getRotation(const SbVec3f &point1, const SbVec3f &point2)
     void                setCylinder(const SbCylinder &cyl)
     const SbCylinder &  getCylinder() const
     void                setOrientToEye(SbBool orientToEye)
     SbBool              isOrientToEye() const
     void                setFront(SbBool isFront)
     SbBool              isFront() const
     SbBool              isPointInFront(const SbVec3f &point) const

          Methods from class SbProjector:

     virtual SbVec3f        project(const SbVec2f &point)
     virtual void           setViewVolume(const SbViewVolume &vol)
     const SbViewVolume &   getViewVolume() const
     virtual void           setWorkingSpace(const SbMatrix &space)
     const SbMatrix &       getWorkingSpace() const
     virtual SbProjector *  copy() const

DESCRIPTION

       SbCylinderSheetProjector  projects  a  window  space point (usually based on the mouse location) onto the
       surface of a cylinder with a hyperbolic sheet draped over it. This allows smooth transitions onto and off
       of  the  cylinder.  Two projected points can produce a rotation along the cylinder's axis. When the mouse
       position projects on to the sheet, the rotations will be as if the sheet is being  dragged,  causing  the
       cylinder to roll beneath it.

       Incremental changes (delta rotation) can be computed during interactive sessions. Cylinder projectors are
       typically used to write interactive 3D manipulators and viewers.

METHODS

                         SbCylinderSheetProjector(SbBool orientToEye = TRUE)
                         SbCylinderSheetProjector(const SbCylinder &cyl, SbBool orientToEye = TRUE)
          Constructors. The first uses a default cylinder aligned with the Y axis with radius 1.0; the  cylinder
          is  supplied in the second. The orientToEye parameter determines whether the sheet is perpendicular to
          the eye, or perpendicular to the cylinder's Z axis. Setting  that  parameter  to  TRUE  (the  default)
          specifies that the plane be perpendicular to the eye, which is most often the desired behavior.

          The default view volume is undefined, and the working space is identity.

                         ~SbCylinderSheetProjector()
          Destructor.

SEE ALSO

       SbCylinderSectionProjector,       SbCylinderPlaneProjector,       SbLineProjector,      SbPlaneProjector,
       SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector

                                                                                 SbCylinderSheetProjector(3IV)()