plucky (3) TTF_CreateRendererTextEngineWithProperties.3.gz

NAME
TTF_CreateRendererTextEngineWithProperties - Create a text engine for drawing text on an SDL renderer, with the specified properties.
HEADER FILE
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS
#include "SDL3_ttf/SDL_ttf.h" TTF_TextEngine * TTF_CreateRendererTextEngineWithProperties(SDL_PropertiesID props); #define TTF_PROP_RENDERER_TEXT_ENGINE_RENDERER SDL_ttf.renderer_text_engine.create.renderer" #define TTF_PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE SDL_ttf.renderer_text_engine.create.atlas_texture_size"
DESCRIPTION
These are the supported properties: • TTF_PROP_RENDERER_TEXT_ENGINE_RENDERER : the renderer to use for creating textures and drawing text • TTF_PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE : the size of the texture atlas
FUNCTION PARAMETERS
props the properties to use.
RETURN VALUE
( TTF_TextEngine *) Returns a TTF_TextEngine object or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should be called on the thread that created the renderer.
AVAILABILITY
This function is available since SDL_ttf 3.0.0.
SEE ALSO
•(3), TTF_CreateRendererTextEngine(3), •(3), TTF_DestroyRendererTextEngine(3), •(3), TTF_DrawRendererText(3)