plucky (3) TTF_GetGPUTextDrawData.3.gz

NAME
TTF_GetGPUTextDrawData - Get the geometry data needed for drawing the text.
HEADER FILE
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS
#include "SDL3_ttf/SDL_ttf.h" TTF_GPUAtlasDrawSequence * TTF_GetGPUTextDrawData(TTF_Text *text);
DESCRIPTION
text must have been created using a TTF_TextEngine from TTF_CreateGPUTextEngine (). The positive X-axis is taken towards the right and the positive Y-axis is taken upwards for both the vertex and the texture coordinates, i.e, it follows the same convention used by the SDL_GPU API. If you want to use a different coordinate system you will need to transform the vertices yourself. If the text looks blocky use linear filtering.
FUNCTION PARAMETERS
text the text to draw.
RETURN VALUE
( TTF_GPUAtlasDrawSequence *) Returns a NULL terminated linked list of TTF_GPUAtlasDrawSequence objects or NULL if the passed text is empty or in case of failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should be called on the thread that created the text.
AVAILABILITY
This function is available since SDL_ttf 3.0.0.
SEE ALSO
•(3), TTF_CreateGPUTextEngine(3), •(3), TTF_CreateText(3)