plucky (3) TTF_RenderText_Blended.3.gz

NAME
TTF_RenderText_Blended - Render UTF-8 text at high quality to a new ARGB surface.
HEADER FILE
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS
#include "SDL3_ttf/SDL_ttf.h" SDL_Surface * TTF_RenderText_Blended(TTF_Font *font, const char *text, size_t length, SDL_Color fg);
DESCRIPTION
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error. This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_Blended_Wrapped () instead if you need to wrap the output to multiple lines. This will not wrap on newline characters. You can render at other quality levels with TTF_RenderText_Solid , TTF_RenderText_Shaded , and TTF_RenderText_LCD .
FUNCTION PARAMETERS
font the font to render with. text text to render, in UTF-8 encoding. length the length of the text, in bytes, or 0 for null terminated text. fg the foreground color for the text.
RETURN VALUE
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
THREAD SAFETY
This function should be called on the thread that created the font.
AVAILABILITY
This function is available since SDL_ttf 3.0.0.
SEE ALSO
•(3), TTF_RenderText_Blended_Wrapped(3), •(3), TTF_RenderText_LCD(3), •(3), TTF_RenderText_Shaded(3), •(3), TTF_RenderText_Solid(3)