plucky (3) TTF_RenderText_Blended.3.gz

Provided by: libsdl3-ttf-doc_3.1.2+ds-1_all bug

NAME

       TTF_RenderText_Blended - Render UTF-8 text at high quality to a new ARGB surface.

HEADER FILE

       Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

       #include "SDL3_ttf/SDL_ttf.h"

       SDL_Surface * TTF_RenderText_Blended(TTF_Font *font, const char *text, size_t length, SDL_Color fg);

DESCRIPTION

       This  function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the
       given color. This function returns the new surface, or NULL if there was an error.

       This will not word-wrap the string; you'll get a surface with a single line  of  text,  as  long  as  the
       string requires. You can use

       TTF_RenderText_Blended_Wrapped () instead if you need to wrap the output to multiple lines.

       This will not wrap on newline characters.

       You can render at other quality levels with

       TTF_RenderText_Solid ,

       TTF_RenderText_Shaded , and

       TTF_RenderText_LCD .

FUNCTION PARAMETERS

       font   the font to render with.

       text   text to render, in UTF-8 encoding.

       length the length of the text, in bytes, or 0 for null terminated text.

       fg     the foreground color for the text.

RETURN VALUE

       Returns a new 32-bit, ARGB surface, or NULL if there was an error.

THREAD SAFETY

       This function should be called on the thread that created the font.

AVAILABILITY

       This function is available since SDL_ttf 3.0.0.

SEE ALSO

       (3),  TTF_RenderText_Blended_Wrapped(3),  (3),  TTF_RenderText_LCD(3),  (3), TTF_RenderText_Shaded(3),
       (3), TTF_RenderText_Solid(3)