plucky (3) TTF_RenderText_Solid_Wrapped.3.gz

Provided by: libsdl3-ttf-doc_3.1.2+ds-1_all bug

NAME

       TTF_RenderText_Solid_Wrapped - Render word-wrapped UTF-8 text at fast quality to a new 8-bit surface.

HEADER FILE

       Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

       #include "SDL3_ttf/SDL_ttf.h"

       SDL_Surface * TTF_RenderText_Solid_Wrapped(TTF_Font *font, const char *text, size_t length, SDL_Color fg, int wrapLength);

DESCRIPTION

       This  function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey,
       giving a transparent background. The 1 pixel will be set to the text color.

       Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond  wrapLength
       in pixels.

       If wrapLength is 0, this function will only wrap on newline characters.

       You can render at other quality levels with

       TTF_RenderText_Shaded_Wrapped ,

       TTF_RenderText_Blended_Wrapped , and

       TTF_RenderText_LCD_Wrapped .

FUNCTION PARAMETERS

       font   the font to render with.

       text   text to render, in UTF-8 encoding.

       length the length of the text, in bytes, or 0 for null terminated text.

       fg     the foreground color for the text.

       wrapLength
              the maximum width of the text surface or 0 to wrap on newline characters.

RETURN VALUE

       Returns a new 8-bit, palettized surface, or NULL if there was an error.

THREAD SAFETY

       This function should be called on the thread that created the font.

AVAILABILITY

       This function is available since SDL_ttf 3.0.0.

SEE ALSO

       (3),       TTF_RenderText_Blended_Wrapped(3),       (3),      TTF_RenderText_LCD_Wrapped(3),      (3),
       TTF_RenderText_Shaded_Wrapped(3), (3), TTF_RenderText_Solid(3)