plucky (3) glBufferData.3G.gz

Provided by: opengl-4-man-doc_1.0~svn33624-3_all bug

NAME

       glBufferData, glNamedBufferData - creates and initializes a buffer object's data store

C SPECIFICATION

       void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);

       void glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage);

PARAMETERS

       target
           Specifies the target to which the buffer object is bound for glBufferData, which must be one of the
           buffer binding targets in the following table:

           ┌─────────────────────────────┬────────────────────────────────────┐
           │Buffer Binding TargetPurpose                            │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_ARRAY_BUFFER              │ Vertex attributes                  │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_ATOMIC_COUNTER_BUFFER     │ Atomic counter storage             │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_COPY_READ_BUFFER          │ Buffer copy source                 │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_COPY_WRITE_BUFFER         │ Buffer copy destination            │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_DISPATCH_INDIRECT_BUFFER  │ Indirect compute dispatch commands │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_DRAW_INDIRECT_BUFFER      │ Indirect command arguments         │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_ELEMENT_ARRAY_BUFFER      │ Vertex array indices               │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_PIXEL_PACK_BUFFER         │ Pixel read target                  │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_PIXEL_UNPACK_BUFFER       │ Texture data source                │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_QUERY_BUFFER              │ Query result buffer                │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_SHADER_STORAGE_BUFFER     │ Read-write storage for shaders     │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_TEXTURE_BUFFER            │ Texture data buffer                │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_TRANSFORM_FEEDBACK_BUFFER │ Transform feedback buffer          │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_UNIFORM_BUFFER            │ Uniform block storage              │
           └─────────────────────────────┴────────────────────────────────────┘

       buffer
           Specifies the name of the buffer object for glNamedBufferData function.

       size
           Specifies the size in bytes of the buffer object's new data store.

       data
           Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no
           data is to be copied.

       usage
           Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW,
           GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW,
           GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.

DESCRIPTION

       glBufferData and glNamedBufferData create a new data store for a buffer object. In case of glBufferData,
       the buffer object currently bound to target is used. For glNamedBufferData, a buffer object associated
       with ID specified by the caller in buffer will be used instead.

       While creating the new storage, any pre-existing data store is deleted. The new data store is created
       with the specified size in bytes and usage. If data is not NULL, the data store is initialized with data
       from this pointer. In its initial state, the new data store is not mapped, it has a NULL mapped pointer,
       and its mapped access is GL_READ_WRITE.

       usage is a hint to the GL implementation as to how a buffer object's data store will be accessed. This
       enables the GL implementation to make more intelligent decisions that may significantly impact buffer
       object performance. It does not, however, constrain the actual usage of the data store.  usage can be
       broken down into two parts: first, the frequency of access (modification and usage), and second, the
       nature of that access. The frequency of access may be one of these:

       STREAM
           The data store contents will be modified once and used at most a few times.

       STATIC
           The data store contents will be modified once and used many times.

       DYNAMIC
           The data store contents will be modified repeatedly and used many times.

       The nature of access may be one of these:

       DRAW
           The data store contents are modified by the application, and used as the source for GL drawing and
           image specification commands.

       READ
           The data store contents are modified by reading data from the GL, and used to return that data when
           queried by the application.

       COPY
           The data store contents are modified by reading data from the GL, and used as the source for GL
           drawing and image specification commands.

NOTES

       If data is NULL, a data store of the specified size is still created, but its contents remain
       uninitialized and thus undefined.

       Clients must align data elements consistently with the requirements of the client platform, with an
       additional base-level requirement that an offset within a buffer to a datum comprising N bytes be a
       multiple of N.

       The GL_ATOMIC_COUNTER_BUFFER target is available only if the GL version is 4.2 or greater.

       The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are available only if the GL version
       is 4.3 or greater.

       The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.

ERRORS

       GL_INVALID_ENUM is generated by glBufferData if target is not one of the accepted buffer targets.

       GL_INVALID_ENUM is generated if usage is not GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY,
       GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.

       GL_INVALID_VALUE is generated if size is negative.

       GL_INVALID_OPERATION is generated by glBufferData if the reserved buffer object name 0 is bound to
       target.

       GL_INVALID_OPERATION is generated by glNamedBufferData if buffer is not the name of an existing buffer
       object.

       GL_INVALID_OPERATION is generated if the GL_BUFFER_IMMUTABLE_STORAGE flag of the buffer object is
       GL_TRUE.

       GL_OUT_OF_MEMORY is generated if the GL is unable to create a data store with the specified size.

ASSOCIATED GETS

       glGetBufferSubData()

       glGetBufferParameter() with argument GL_BUFFER_SIZE or GL_BUFFER_USAGE

VERSION SUPPORT

       ┌──────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                  │                OpenGL Version                                         │
       ├──────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                 │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature           │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name              │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glBufferData      │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├──────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glNamedBufferData │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └──────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glBindBuffer(), glBufferSubData(), glMapBuffer(), glUnmapBuffer()

       Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

       Copyright © 2005 Sams Publishing
       Copyright © 2010-2014 Khronos Group

[FIXME: source]                                    11/18/2024                                   GLBUFFERDATA(3G)